Vigor * While active, this Aura provides your Paladin and members of your Party with increased Faster Run/Walk based on its Level. Use this Skill for mobility if not using Enigma. ![]() Continually using this ability allows you to quickly cover long distances. Making contact with an enemy in the process makes him abruptly stop and swing his weapon. This Skill requires a Shield.Ĭharge * makes your Paladin instantly jet forward towards the position of your cursor. It also grants improved Faster Block Rate Breakpoints and improves Smite damage based on its Level. ![]() Well, time for some preference readjustment depending on the title then.Holy Shield * is a temporary buff that boosts your Defense and Chance to Block. But as said I was intoxicated too much with THAT other game so it was to my detriment. But I've always liked the image of 'Knight in Shining Armor, Shining Sword, Shining Shield' so I didn't wanna go for scepters. well, this ain't the place to discuss further on that game.ĭ2, on the other hand, set it that Paladins should gear to Sword+Shield style or somehow scepters instead of swords because it gave bonuses to Paladins-only skills. Different game, different class specification and expectations.īecause in that game, it seems like more ideals for Paladins to use 2H swords, whereas while there is a Sword+Shield style, it just doesn't seem too optimal for Paladins over there (since the ultimate Paladin sword over there is a 2H Sword (the Holy Avenger)). I must have played the OTHER game with Paladin (Baldur's Gate) too much, (As mentioned in the original post). ![]() Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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